Jobs
Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table with significant leadership roles on games like Wizardry, Dungeons & Dragons, Wolfenstein 3D, DOOM, Quake, Watchdogs, FarCry, XCOM and Civilization. Our team has shipped over 200 titles individually and won as many awards, including multiple game of the year awards and even a BAFTA Special Award. We are exceptionally passionate about games. We want to work with you and add your expertise to the team.
Open Positions
Romero Games is growing! We are adding the following new positions to join our existing team:
Benefits
Romero Games is home to a wonderful group of diverse game developers, most of whom have worked together for years. We genuinely like creating games as a team and value creating a place that you might like to work, too. Our office is located in historic, medieval Galway, Ireland. Ireland itself is the second largest exporter of software in the world, and the tech triangle of Galway, Dublin and Cork make up the great bulk of those exports. Galway is the cultural capital of Europe (really, it won that award!) and offers year-round creative festivals and is home to a vibrant arts, tech, foodie and writing culture.
We are also proud nerds with two D&D campaigns (so far), a book club, an enviable board game collection and are supporters of various community initiatives that teach kids to code and create. We are active supporters and advocates for STEM and diversity.
We offer the following benefits:
Premium health benefits, plus extended healthcare coverage
Generous time off for vacation, sick days, and personal days
Relocation assistance
Active mentoring program
Monthly insider expert seminars with renowned creators such as Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more
Flexible working hours including work-from-home schemes
Casual dress code
Bike to Work programme participation
Gameplay Programmer
We’re looking for a full-time Gameplay Programmer to work on Empire of Sin and other upcoming projects. Gameplay programmers are at the core of Romero Games, and are entrusted to make sure that they’re always doing what’s best for the game and for our players.
Responsibilities
Work closely with the design team to implement and iterate on gameplay features
Fix, maintain and extend existing systems and features
Write robust, maintainable code
Requirements
2+ years game development experience
Strong knowledge of C# or C++
Experience working with a game engine such as Unity or Unreal Engine
Experience with game development tools such as source control, bug tracking, etc.
EU or UK residency and the ability to work onsite in our office in Galway, Ireland
A passion for developing great games!
Bonuses
While not required, the ideal candidate would have at least some of these:
Experience with game-related scripting languages such as Lua
UI programming experience
Shipped at least one PC/Console title
Build Engineer
We’re looking for a full-time Build Engineer to develop and own the build system at Romero Games. While the current Jenkins-based system has served to ship Empire of Sin, we are looking to overhaul and replace it with a new system that will grow to support multiple cross-engine game teams.
Responsibilities
Designing, developing and maintaining a new extensible build & CI/CD pipeline that can support multiple game teams using both Unity and Unreal Engine
Administration and maintenance of build server hardware and software
Perforce server administration - configuration, users, permissions, stream management etc.
Monitoring the build system for failures
Working with game teams to create, maintain and support build-related tools
Requirements
Experience of development with Continuous Integration system such as Jenkins, Buildbot, TeamCity etc.
Strong knowledge of programming & scripting languages used in build pipelines, eg. Python, C# etc.
Experience of source control systems, eg. Perforce
Strong opinions on what makes a great build system!
Bonuses
While not required, the ideal candidate would have at least some of these:
EU or UK residency and the ability to work onsite in our office in Galway, Ireland
Experience setting up and administering a Perforce server
Experience working with third-party APIs and interfaces such as those used by Amazon S3, Jira, etc.
GUI tool development experience
Shipped at least one PC/Console title
Experience working with Unity and/or Unreal Engine
Experience developing & running automated processes for consoles such as PS4 & XB1
Experience with bug tracking software, preferably Jira
A passion for developing great games
Senior QA Tester
We are looking for an experienced dev QA Tester to work across multiple platforms to ensure a high level of quality throughout the full development cycle, continuing into live operations. We are looking for a person that is invested in the quality of games, excellent at communicating issues, keeps an open mind, and is happy to think outside the box.
We very much welcome and value applications from people currently underrepresented in the games industry. Candidates who do not fully meet the outlined requirements should still consider applying with a cover letter explaining why we should consider them for the role.
This position is located at Romero Games in Galway, Ireland.
Responsibilities
Day-to-day functionality testing to investigate, log, and report new issues
Regression testing alongside halo testing, highlighting potential knock-ons
Taking quality and functionality ownership of specific game areas
Regular smoke testing to ensure a smooth gameplay experience across builds
Working closely with the QA manager to identify new testing strategies
Daily participation in standup meetings, discussing tasks for the day
Raising quality concerns and providing constructive feedback
Collaborating with other QA members as well as Production, Art, Design, Code
Requirements
Experience within dev QA across all major platforms
Ability to stay flexible and prioritise your own workload to meet deadlines
Strong soft skills and happy to communicate & provide regular updates
Holistic approach to quality assurance, interested in testing from all angles
Familiarity with writing, updating, and running test plans
EU or UK residency and the ability to work onsite in our office in Galway, Ireland
Bonuses
Having worked on live games and testing post-launch releases
Experience testing strategy games and in-game economies
A knack for testing game balance and spotting exploits and edge-cases
Experience with TRC processes for Nintendo, Sony & Microsoft platforms
Experience working with JIRA and Confluence
Understanding of technical and performance requirements
Technical Artist
Romero Games Ltd is looking for a full-time Technical Artist to be the bridge between content creation and engineering. We are looking for an Individual with an exceptional combination of technical and visual skills. As an independent development studio, you can be part of a team where developers are able have a significant impact and contribute on multiple levels to the games we make.
This position could be located in Hunt Valley, Maryland, USA or Galway, Ireland.
Responsibilities
Act as the bridge between the content creators and the engineers and facilitate communication
Support the art department with in-engine technical solutions and pipeline development
Research and develop tools to improve workflows and promote best practices for content creation
Ensure that development maintains industry standards and cutting-edge techniques
Work in close collaboration with the content team to create, maintain and optimize shaders for game assets
Work directly with the Art Director to help realize the technical aspects of the visual direction to ensure we reach our project goals
Provide feedback and communicate concerns regarding potential mismatch between artistic goals and technical reality
Be proactive and self-motivated in exploring new opportunities for visual effects throughout the game
Review content and the game for consistency, quality and performance
Help influence further development of technology and artistic processes within the studio
Requirements & Skills
Strong technical knowledge and an eye for aesthetics
Solid understanding for contemporary visual quality and fidelity
Deep familiarity of content creation pipelines, and common game engines
Experience with profiling performance issues
Advanced problem-solving techniques needed to resolve the numerous hurdles that present themselves throughout development
The ability to take seek out problems and to work with other disciplines until the problem is solved
Relevant programming or scripting experience in languages such as Python/C++/C#
Understanding of 3D math (linear algebra, vector and matrix maths)
Communication skills needed to give and receive constructive critiques
An awareness of industry trends and technology related to visual effects
3- 5 years of experience and at least 1 shipped title
Bonus Skills
Experience with Houdini
How to Apply
Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. Demo reels should have a shot breakdown with appropriate credits when necessary.
Send your Technical Artist CV by clicking the button.
VFX Artist
Romero Games Ltd is looking for a full-time VFX ARTIST. Our growing team is looking an Individual with exceptional talent and passion for creating stunning visual effects. As an independent development studio, you can be part of a team where developers are able have a significant impact and contribute on multiple levels to the games we make.
This position could be located in Hunt Valley, Maryland, USA or Galway, Ireland.
Responsibilities
Create and implement visual effects that are aesthetically beautiful and efficient for performance in Unity and Unreal
Work directly with the art director to visualize effects that reflect the artistic direction of the game
Work with design to ensure the visual effects convey gameplay information
Collaborate with other artists and sound design to ensure that the visual effects compliment the other aspects of the game
Be proactive and self-motivated in exploring new opportunities for visual effects throughout the game
Help influence further development of technology and artistic processes within the studio
Requirements & Skills
Strong technical knowledge of contemporary shader features and artistic abilities needed for making stunning visual effects
Excellent visual understanding of form, timing, color, and composition and how those skills apply to visual effects
Experience making optimized effects that work with standard engines and hardware
Advanced problem-solving techniques needed to resolve the numerous hurdles that present themselves throughout development
The ability to take seek out problems and to work with other disciplines until the problem is solved
Communication skills needed to give and receive constructive critiques
An awareness of industry trends and technology related to visual effects
Image manipulation software i.e., photoshop/substance designer
3- 5 years of experience and at least 1 shipped title
Bonus Skills
Experience with Houdini and its application in real-time game visual effects
Python scripting
How to Apply
Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. Send your VFX Artist CV by clicking the button.
We are always looking for CVs for experienced Programmers, Artists, Designers, Writers, etc. Send your CV if you think you can contribute to our games in a meaningful way.
jobs@romerogames.com